As any significant awards ceremony nears, you'll find a clamor to include of new categories to honor underappreciated efforts and fill the spirits of followers with niche passions.
My colleague made the case supporting a scary games classification. That would rule. So would strategy board titles, which is a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I possess a compelling case for why my demand remains most pressing and important of all. Here's the proposal: We need an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it’s very subjective, and it will always start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents an essential concession for the industry of video games, which are so diverse they hardly constitute as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to have a chance for representation, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types actually cover a lot of ground, allowing placement for numerous titles.
Different situation exists for brain-teasing titles. There’s simply nowhere to put them. Think about these outstanding current releases, showing diverse approaches: structural challenges from a specific release, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles in another game. Where could they possibly go between these six categories? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly that have no home during gaming ceremonies, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.
- One classic puzzle game wasn’t nominated for anything during that awards season
- Another imaginative release received no nominations in 2019
- Popular arranging title received no acknowledgment that year
- Limited numbers of puzzle games scraped into niche award types
Value of Brain-Teasers
Frequently they represent small games, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles rank among most engaged experiences globally and have been for many years.
The iconic tile-matching title challenges popular creative games competing to become most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.
The Solution and Justification
Logic titles wouldn't face that issue. You could fill five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, because you’d have to leave numerous deserving experiences.
Restating the point, these are games lacking appropriate categories at major gaming awards. Puzzle game makers operate at the demanding boundary interactive creation, creating some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. Don't make them wait generations.